Field Systems Checklist
Use this page as Marty's practical notebook. It tracks the broad systems that should grow alongside quests, not after everything else is done.
Current save audit
| System | Target | Marty habit | Done |
|---|---|---|---|
| Skill audit Now | Confirm current skills: Piloting 1, Targeting Control Systems 1, Boost Pack Training 1, Security 1, Ballistics 1, Wellness 1, Persuasion 1. | Update this guide before taking several more points, so advice stays accurate. | |
| Achievement total Now | Use 82 Steam achievements as the current target. | Re-check Steam before final clean-up in case post-launch content changes the count again. | |
| Clean save Always | Keep a named manual save before mods, Creations, major endings, Unity, and strange one-off achievements. | Autosaves are for accidents, hard saves are for decisions. |
Exploration and access
| System | Target | Marty habit | Done |
|---|---|---|---|
| Locks and computers Security | Work toward Cyber Jockey and Jacked In while opening real routes and loot. | Carry digipicks, open locked spaces on the way, and use computers instead of skipping them. | |
| Star systems Survey | Visit 20 star systems early, then every star system by the end. | Travel in loops and note which systems are done. | |
| Planets and locations Survey | Land on 100 planets and discover Va'ruun'kai locations during expansion play. | Turn landings into useful resource, scan, bounty, or POI stops. | |
| Skill magazines Collection | Read 20 skill magazines. | Sweep named interiors and quest hubs before leaving. |
Combat and survival
| System | Target | Marty habit | Done |
|---|---|---|---|
| Wanted ambush kit Traits | Keep ammo, Med Packs, food, and one emergency chem ready. | Use consumables before hard fights, not after reloading. | |
| Food and aid testing Alien DNA | Learn what food, aid, and resistance buffs do on Marty's current gear. | Check PHYS, ENGY, and EM before and after the item, then decide whether it earns cargo space. | |
| Enemy totals Combat | Eliminate 300 human enemies and 300 creatures naturally. | Use bounties, POIs, faction quests, and exploration instead of grinding a single spot. | |
| Vortex and Redeemed Expansion | Defeat Vortex Horrors and Redeemed during House Va'ruun and post-launch content. | Bring the full ground kit and verify current locations before clean-up. |
Ships, crew, and economy
| System | Target | Marty habit | Done |
|---|---|---|---|
| Ship modification Chief Engineer | Modify a ship early, then keep one reliable working ship. | Upgrade for cargo, shields, weapons, and mobility before aesthetics. | |
| Ship collection Fleet Commander | Collect 10 ships over the run. | Let quests, captures, purchases, and rewards feed this gradually. | |
| Crew and Taskmaster Captain build | Recruit widely and learn which crew perks suit Marty's main ship. | Treat crew as a ship system, not decoration. | |
| Smuggling Contraband | Successfully smuggle contraband once with the right ship setup. | Save before scan risk and do it as a planned job. |
Outposts, crafting, and resources
| System | Target | Marty habit | Done |
|---|---|---|---|
| First outpost Home Sweet Home | Build an outpost and make it useful, even if it starts small. | Prefer one practical site over several empty markers. | |
| Resource production Industrialist | Produce 500 total resources from outposts. | Feed research, weapon mods, suit mods, and ship goals. | |
| Cargo links Shipping Magnate | Connect 5 outposts with cargo links. | Build links that move resources you actually use. | |
| Crafting and mods Workbench | Craft 100 items, mod 50 weapons, install equipment modules, and finish advanced gear requirements. | Keep a short shopping list of materials rather than hauling every object forever. |
Companions and post-launch oddities
| System | Target | Marty habit | Done |
|---|---|---|---|
| Companions Social | Recruit 10 separate companions and max one relationship. | Travel with one main companion long enough for real affinity, then broaden the roster. | |
| Action figures Post-launch | Collect all action figures and trigger Sarah's related scene. | Use a current location guide when the clean-up starts. | |
| Delta Post-launch | Fully upgrade Delta and handle the Greater Than / Less Than outcomes. | Save before irreversible-feeling choices and verify requirements. | |
| One-off achievements Clean-up | Handle the old woman food, magnet, riddles, Caruso, Arbitrator, and other odd achievements with notes open. | If it sounds missable or oddly specific, verify before clicking the option. |