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Character Sheet

Name
Marty
Game / platform
Starfield on Steam.
Background
Bounty Hunter.
Traits
Alien DNA, Wanted, Taskmaster.
Start
New character.
Opening skills
Bounty Hunter gives Piloting 1, Targeting Control Systems 1, and Boost Pack Training 1. The first planned points are Security 1, Ballistics 1, Wellness 1, and Persuasion 1.
Completion target
All 82 current Steam achievements, plus a broad all-content character who learns the game's major systems.

Marty is not a speedrun build. He is a dangerous working professional who can take a bounty, talk his way through a locked door, survive a bad ambush, build a better ship, and still stop to test what a strange meal or combat chem actually does.

The guide assumes a fresh Marty. The first five levels establish the same opening kit every time: Bounty Hunter tools first, then Security, Ballistics, Wellness, and Persuasion before the route opens into mobility, survival, ships, and faction work.

Roleplay Code

  • Take contracts, but do not become owned by any employer.
  • Stay ready for Wanted ambushes: maintain ammo, healing, food, and a ship that can survive trouble.
  • Use every system once it becomes relevant, then specialise only where Marty is actually enjoying the work.
  • Hard save before faction endings, major DLC decisions, Unity, and any Creation or mod change.
  • No glitches, no exploit loops, and no progress bought by breaking the character.

Build Spine

Build goal: Marty is a mobile, durable, all-systems bounty hunter: good with common guns, comfortable in dialogue, able to open side routes, and eventually serious about ships, crew, crafting, outposts, and completion clean-up.

Early pressure points: Spend the first free points on perks that change how often the whole game feels better, not on narrow endgame ideas. Boost Pack Training 2, Medicine 1, Security 2, and Scavenging 1 are the main early candidates once their challenges and play feel line up.

Combat baseline: Ballistics stays the broad weapon lane through the opening and middle game. It supports the pistols, rifles, and shotguns Marty will see everywhere while leaving room to pivot later if particle weapons, lasers, stealth, explosives, or melee become more fun.

Access and social spine: Security and Persuasion are not flavour picks for this run. They turn locked rooms, terminals, safes, faction options, city quests, and companion scenes into normal Marty content instead of missed content.

Mid-game branches: Once the essentials are working, push the systems that define Marty rather than chasing every perk at once: Piloting and Shield Systems for the captain path, Research Methods and crafting perks for gear work, and Outpost Management only if production is actually feeding upgrades.

Progression rule: Starfield gates ranks behind skill challenges, so the best perk is often the highest-impact priority that is currently unlocked. If a planned rank is not ready, keep playing the matching activity and spend the point on another spine skill that improves Marty's next ten hours.

Global Safeguards

Achievement save: Keep Marty's main file clean. Before enabling any Creation or mod, verify that it is achievement-friendly for the current Starfield build.

Unity: Treat entering Unity as a point of no return for this universe. Hard save first, then finish any faction, companion, ship, outpost, home, collection, or achievement clean-up you want preserved in the current universe.

Current patch note: The Steam achievement list was checked on 2026-07-05 and shows 82 achievements. The exact executable version still needs confirming from Marty's installed game before adding hard patch-specific numbers.

Lockout Ledger

Starfield is kinder than some Bethesda routes, but Marty still needs clean saves before universe changes, content choices, and achievement-risking file changes.

Current confidence: This ledger is conservative. It is safe for play now, but any exact missable claim should be re-checked against the Starfield Wiki when the route reaches that content.

RiskWhat it can costSafe handlingWhen
Unity / New Game PlusThe current universe's quest state, homes, ships, outposts, and settled life may be left behind.Make a named hard save before Unity. Use it as the clean return point for any unfinished local content.Before One Giant Leap
Mods and CreationsAchievements can be disabled if the file is not achievement-friendly.Keep Marty's achievement file clean, and verify any Creation or mod before loading it on this save.Always
Faction endingsStory outcomes, companion reactions, and roleplay consequences.Hard save before the final missions of faction arcs, especially UC, Freestar, Crimson Fleet, Ryujin, and House Va'ruun content.Each finale
Contraband and crimeCredits, confiscated goods, bounties, and companion approval.Use a smuggling-ready ship for I Use Them For Smuggling, and keep a save before risky scans or theft-heavy sessions.Smuggling sessions
Post-launch contentNew achievements can depend on specific content packs or current quest states.Before final clean-up, re-check Steam's achievement total and the latest patch notes.Endgame audit

Saga Route

Bounty Hunter start, first combat baseline, Security 1, Ballistics 1, Wellness 1, and Persuasion 1.

Boost Pack Training 2, Medicine 1, optional Scavenging 1, plus concrete XP from early Constellation, one solid combat/exploration loop, one ship edit, and one starter outpost.

Security 2/3, Piloting progress, Freestar and UC openings, companion travel, ship fights, research, and a first deliberate survey or bounty loop.

Push Freestar early for the Star Eagle, move Constellation to the power/story midpoint, build around the new ship, and make one outpost actually feed upgrades.

Finish UC Vanguard, choose one secondary faction arc, lock in a companion bond, and make outposts, research, and shipbuilding useful.

Finish broad system achievements: resources, planets, ships, companions, magazines, missions, and crafting.

Reach level 100, visit all star systems, clean up collection and combat totals, and prepare a Unity save.

Use NG+ deliberately, finish Shattered Space and current post-launch achievements, then keep Marty as the all-systems character.