Character Sheet

Name
Marty
Game / platform
Starfield on Steam.
Background
Bounty Hunter.
Traits
Alien DNA, Wanted, Taskmaster.
Current level
About level 5.
Current known skills
Piloting 1, Targeting Control Systems 1, Boost Pack Training 1, Security 1, Ballistics 1, Wellness 1, Persuasion 1.
Completion target
All 82 current Steam achievements, plus a broad all-content character who learns the game's major systems.

Marty is not a speedrun build. He is a dangerous working professional who can take a bounty, talk his way through a locked door, survive a bad ambush, build a better ship, and still stop to test what a strange meal or combat chem actually does.

The guide starts from the save as it exists now. Security 1, Ballistics 1, Wellness 1, and Persuasion 1 are already part of the build, so the next advice assumes those are taken and does not spend points on them again.

Roleplay Code

  • Take contracts, but do not become owned by any employer.
  • Stay ready for Wanted ambushes: maintain ammo, healing, food, and a ship that can survive trouble.
  • Use every system once it becomes relevant, then specialise only where Marty is actually enjoying the work.
  • Hard save before faction endings, major DLC decisions, Unity, and any Creation or mod change.
  • No glitches, no exploit loops, and no progress bought by breaking the character.

Build Spine

Immediate next pick: Boost Pack Training 2. Marty already has Rank 1 from Bounty Hunter, and Rank 2 is the cleanest quality-of-life upgrade for movement, positioning, exploration, and combat feel.

Early survival: Medicine 1 soon after Boost Pack Training 2. Alien DNA makes weaker healing a real build concern, and Wanted means surprise fights are part of Marty's life.

Early utility: Security 2 once the rank challenge is complete, then work toward Security 3 over time. This is an all-content explorer, so locked rooms, safes, terminals, and loot paths matter.

Combat baseline: Ballistics stays the broad early weapon lane. It supports the guns Marty will see everywhere without locking him into a narrow endgame identity.

Social baseline: Persuasion 1 is already taken. Keep using persuasion checks naturally so the social route grows alongside faction and companion content.

Ship future: Piloting 2 and 3 become important once the challenges are ready. Taskmaster makes crew and ship systems part of Marty's long-term identity, not just a side toy.

Global Safeguards

Achievement save: Keep Marty's main file clean. Before enabling any Creation or mod, verify that it is achievement-friendly for the current Starfield build.

Unity: Treat entering Unity as a point of no return for this universe. Hard save first, then finish any faction, companion, ship, outpost, home, collection, or achievement clean-up you want preserved in the current universe.

Current patch note: The Steam achievement list was checked on 2026-07-05 and shows 82 achievements. The exact executable version still needs confirming from Marty's installed game before adding hard patch-specific numbers.

Lockout Ledger

Starfield is kinder than some Bethesda routes, but Marty still needs clean saves before universe changes, content choices, and achievement-risking file changes.

Current confidence: This ledger is conservative. It is safe for play now, but any exact missable claim should be re-checked against the Starfield Wiki when the route reaches that content.

RiskWhat it can costSafe handlingWhen
Unity / New Game PlusThe current universe's quest state, homes, ships, outposts, and settled life may be left behind.Make a named hard save before Unity. Use it as the clean return point for any unfinished local content.Before One Giant Leap
Mods and CreationsAchievements can be disabled if the file is not achievement-friendly.Keep Marty's achievement file clean, and verify any Creation or mod before loading it on this save.Always
Faction endingsStory outcomes, companion reactions, and roleplay consequences.Hard save before the final missions of faction arcs, especially UC, Freestar, Crimson Fleet, Ryujin, and House Va'ruun content.Each finale
Contraband and crimeCredits, confiscated goods, bounties, and companion approval.Use a smuggling-ready ship for I Use Them For Smuggling, and keep a save before risky scans or theft-heavy sessions.Smuggling sessions
Post-launch contentNew achievements can depend on specific content packs or current quest states.Before final clean-up, re-check Steam's achievement total and the latest patch notes.Endgame audit

Saga Route